A large variety of digital (e-learning) and traditional resources for GCSE and A Level PE for all exam boards, as well as resources for BTEC Sport Level 3.
A large variety of digital (e-learning) and traditional resources for GCSE and A Level PE for all exam boards, as well as resources for BTEC Sport Level 3.
A comprehensive set of over 75 questions and answers on diet and nutrition to challenge all ability levels.
Printable (on PowerPoint) so that they can be used in a variety of activities from group work matching the correct answer to the question; exam style questions; to check knowledge and understanding as well as for starters and plenaries.
Questions include; components of a balanced diet, examples of food from each component, roles of each of the components, obesity.
An engaging interactive drag and drop activity for your students to use on their mobile devices as well as on school PCs and laptops.
Students have unlimited attempts to correctly label the skeleton. When they have finished each attempt they click the submit button to receive feedback on whether they have been successful or not. When successfully completed students can take a screen shot and store the image in their appropriate folder or print to keep in their file or book.
See this resource in action:
Copy and paste this url into your browser, https://youtu.be/BbpByeIewrw
A perfect activity to introduce this topic in order to assess prior knowledge or to review understanding during or at the end of the unit. Also, invaluable as a revision tool.
Simply send your students the url address and they can access this resource in your lessons or as a homework activity.
Do your students find it hard to distinguish between similar concepts?
This set of 40 'What's the difference between?' flashcards on exercise and training allows your students to grapple with concepts such as the differences between the principles and methods of training, the difference between continuous and fartlek training and the difference between the physiological adaptations of a warm up and a cool down, to name just a few.
You can use these question cards when you introduce exercise and training to gauge the level of students' prior knowledge. Equally, they can be used during the learning of the topic and afterwards to assess knowledge and understanding. They're also great for interactive revision.
They can be projected on your whiteboard for whole class interaction or printed out (in various different sizes, in black & white as well as colour) and used as a learning resource by individual students or small groups.
Why not display them on your classroom wall, in the PE corridor, in the sports hall or in the changing rooms? There's plenty of scope to use these cards creatively to the benefit of your students.
99 question cards on the Sport Psychology component of the reformed A Level PE courses (2016).
Perfect for starting lessons, introducing new topics, interleaving and recapping previous learning as well as for collaborative revision activities, these flashcards can be projected on your whiteboard or printed in a variety of sizes (and in black and white) and displayed in your classroom or distributed to your students electronically.
Questions include topics on:
-personality
-attitude
-motivation
-arousal
-anxiety
-aggression
-social facilitation
-group & team dynamics
-goal setting
Also included in this resource is a random question generator. Made on PowerPoint, questions will continue to appear in quick succession until you press the S key on your key board. To exit the slide show press Esc. Haven't covered a topic yet and don't want those questions to appear? No problem, just hide the relevant slides (in the slide view tab) until you are ready to use them. A fun and interactive way to engage your students in a question and answer session!
An engaging interactive drag and drop resource to help your students fully get to grips with the anatomy of the heart and the pathway of blood through it. Tried and tested with my own students this is perfect for personalised learning!
How does it work?
This resource can be used on any mobile device as well as on PCs and the interactive whiteboard. It has been designed to provide support for students who need some guidance in labelling the heart as well as to challenge students who wish to dive in and test their knowledge and understanding of this important topic unaided.
Students have control over their learning and can choose what they want to do. If they choose to have support, they will receive feedback when they drag a label to its correct location during the drag and drop activity. If they opt not to have help, they won't receive any feedback until they have completed the activity.
See this resource in action here: https://youtu.be/7J6GD5z_-PA
When you download this resource, you'll be able to access the url address to this activity by deleting the blue box. Then simply copy and distribute the url address to your students.
Brilliant for collaborative learning!
Here's a versatile resource that allows you to print a number of domino style cards on topics to do with psychological factors.
Have your students work together in small groups in order to complete the domino circle. Then check their answers and understanding by projecting the power point dominoes onto the whiteboard.
Great formative assessment for learning activity - you can really see what your students understand and where they need more guidance. This is set one and two together.
60 numbered questions on exercise and training to engage and challenge your students.
Built on PowerPoint, these questions can be displayed on your whiteboard or printed and laminated and used as starter, plenary and revision activities.
In the past, I've directed students to answer specific numbered questions in a given time (say three minutes) at the start or end of a lesson and then asked students to check their understanding. There are of course plenty of other ways in which these question cards can be used.
Brilliant for collaborative learning!
Here's a versatile resource that allows you to print a number of domino style cards on topics to do with psychological factors.
Have your students work together in small groups in order to complete the domino circle. Then check their answers and understanding by projecting the power point dominoes onto the whiteboard.
Great formative assessment for learning activity - you can really see what your students understand and where they need more guidance. This is set two of two.
Over 40 question cards on the influences of the 19th century public schools on the emergence and evolution of modern sport.
Perfect for starting lessons, introducing new topics, interleaving and recapping previous learning as well as for collaborative revision activities, these flashcards can be projected on your whiteboard or printed in a variety of sizes (and in black and white) and displayed in your classroom or distributed to your students electronically.
Questions include topics on:
– the promotion and organisation of sports and games
– the promotion of ethics through sports and games
– the ‘cult’ of athleticism – meaning, nature and impact
– the spread and export of games and the games ethic
An engaging interactive sorting activity designed to make even your most able students think hard! Perfect for self paced, personalised learning!
How does it work?
Students have to decide which of the three stages of learning each of the statements presented to them belong. They simply drag the statement to what they believe is the correct stage of learning.
To add further challenge to the task, feedback (successful or unsuccessful) is reserved until students have completed the entire task.
When I gave this task to my students for the first time, they found it very difficult and I thought the task was too much for them, (they had no previous knowledge of stages of learning). However, having really grappled with the content and yes, made mistakes along the way, their knowledge and understanding of this topic is now solid. Making our students think hard is no bad thing!
Here's one suggestion of how you could use this resource:
-distribute the url address to your students so they can access the task on their mobile devices or PC.
-ask them to complete the task on their own - this will be challenging for some and will probably take some time.
-next, after a period of time, whether successful or not, pair students up with a partner so they can share their thoughts and work collaboratively.
-pairs then become fours (collaborative learning continues) and so on until you have a whole class discussion about why each statements belongs in a particular category.
- if you have AirPlay or Apple TV, why not have one or more of your students project their screen onto the class whiteboard or TV so that they can explain their thinking to the rest of the class.
-upon successfully completing the task students can take a screen shot of the correct version and store it electronically or print it.
A PowerPoint presentation on the groups and teams topic within the sport psychology component of the new (2016) AS and A Level PE specifications, including Steiner's model, the Ringlemann Effect & Social Loafing.
Notes and questions are also included in 'Notes View' as a guide to the sort of questions that might be worth asking when encouraging your students to think about certain concepts within the topic.
A couple of slides also contain embedded videos illustrating the concept of 'faulty processes'. These include examples of poor co-ordination (when things go wrong) and examples of when teams work well together (when things go well).
An engaging interactive drag and drop activity for your students to use on their mobile devices as well as on school PCs and laptops.
Students have unlimited attempts to correctly complete each of the skill classification tables - one for each of the different continua on the A level PE specifications. Each table has the name of the continuum (on the left hand side) and spaces for students to drag and drop the correct content - the name of the skill, a description of each skill and an example of each skill. Oral instructions of how to complete the task are provided automatically on the first slide.
Students can easily navigate forwards and backwards within the resource by using the next and previous buttons, enabling them to compare the characteristics of each continuum. When they have finished each attempt students click the submit button to receive feedback on whether they have been successful or not.
Overall feedback is provided when the task is completed and students have the opportunity to review it to see how well they performed. Also, the task can be completed multiple times.
When successfully completed, if required, students can take screenshots and store their images in their appropriate folder (e-portfolio) or print to keep in their file or book.
See this resource in action by watching the accompanying video.
A perfect activity to introduce this topic in order to assess prior knowledge or to review understanding during or at the end of the unit. Also, invaluable for interleaving and as a revision tool.
Simply send your students the url address and they can access this resource in your lessons or as a homework activity.
OK, so you've taught the theory (the content knowledge), but what about your students' essay writing skills?
Your students will have to write extended answers in their exams, but do they know 'what a good one looks like'?
Do they know how to construct high quality pieces of written work which fully answers the questions asked and gives appropriate examples from sport when requested.
This resource on attribution theory provides extended essay model answers to questions on Weiner's model of attribution theory and the concept of attribution retraining as well as learned helplessness and mastery orientation.
The exam style questions area:
Using practical examples explain the meaning of learned helplessness and mastery orientation. Explain how a hockey coach could promote mastery orientation in her players? (10 marks)
Using practical examples from tennis explain Weiner’s model of attribution theory. (8 marks)
They are a perfect reference to give to your students as model answers after they have attempted the questions themselves.
By working through the model answers with your students and analysing the features of the model that make it a strong response, (or how it could be improved still further!), they will be able to build up a greater appreciation of 'what a good one looks like' and what they have to do in order to produce high quality pieces of writing themselves.
Simply download this resource, select the blue boxes and delete them to reveal the full model answer responses which you can distribute to your students.
What a great way to introduce attribution theory!
Instead of starting this topic with direct input from yourself as the teacher, why not get your students grappling with this engaging activity designed to help them really get to grips with understanding Weiner's model of attribution theory?
Here's how it works:
Students have a brief introduction to the concept of attribution theory.
They then read the captain's match report and have to decide for themselves whether each of the underlined sentences or phrases (attributions) fall into one of the four categories: ability, effort, task difficulty or luck.
Then open the activity up for discussion amongst your students to see where they have placed each of the attributions and to check understanding and misconceptions. Because students are working out the solutions themselves and with one another richer learning and deeper understanding takes place.
A PowerPoint presentation on the attribution theory topic within the sport psychology component of the new (2016) AS and A Level PE specifications, including Weiner's model, the self-serving bias, learned helplessness, mastery orientation and attribution retraining.
An interactive drag and drop activity on the concepts involved in pre and post 1850 Industrial Britain.
This is an engaging, fun activity designed to challenge and strengthen your students' knowledge and understanding of the concepts involved in this part of the socio-cultural module of the OCR A Level PE course.
It could be used when introducing the topic to gauge the level of pre-existing knowledge and understanding your students have or it can be used multiple times to review the topic.
It's a great resource for students to come back to having not studied it for a while and it is especially useful for Year 13 students reviewing this topic after having studied it in Year 12.
To use this resource, simply download the word document and delete the blue box. A url address will be revealed which you can copy and distribute to your students electronically.
This digital resource will work on any wifi connected device; PC, Mac, phone and tablet - perfect for digital learning!
This is an engaging interactive activity designed to challenge and strengthen your students' knowledge and understanding of Chelladurai's model of sports leadership as part of the sport psychology component of their A Level PE course.
It could be used as a 'teaser' when introducing the topic to encourage your students to think hard and 'work out' how the model works, thus giving them a deeper level of knowledge and understanding of the model and it can be used multiple times to review the topic.
It's also a great resource to use in order to encourage your students to articulate and verbalise their understanding and thought processes as they drag and drop each component in place.
To use this resource, simply download the word document and delete the blue box. A url address will be revealed which you can copy and distribute to your students electronically.
This digital resource will work on any wifi connected device; PC, Mac, phone and tablet - perfect for digital learning!